Why VRAM, not core count, decides your GPU render farm size
GPU renderers like Redshift are bound by VRAM long before they're bound by anything else. Here's how to size a farm around it.
7 Sept 2026
Most render farm sizing conversations start with GPU count. The more useful question is VRAM per scene: once a scene's textures and geometry exceed available VRAM, performance falls off a cliff regardless of how many GPUs you add. Size for your largest shots' VRAM footprint first, then scale GPU count for throughput.
