Case Study / VFX & Animation
Cutting render turnaround for a 40-artist animation pipeline
A vfx & animation client
A growing animation studio redesigned its render farm and storage around Redshift's GPU/VRAM profile instead of a generic CPU farm.
14 min
Average render time per frame
was 38 min
Eliminated
Nightly render backlog
was Regular
Challenge
The studio's existing CPU render farm couldn't keep pace with Redshift's GPU-first rendering, creating nightly render backlogs that delayed delivery.
Approach
We replaced the CPU farm with a GPU render farm sized to Redshift's VRAM requirements, paired with high-throughput shared storage so multiple render nodes could pull assets simultaneously without contention.
Infrastructure Deployed
“We stopped designing schedules around render time. The farm keeps up with us now.”
